Project Story
I designed this multiplayer game concept to demonstrate at the 2017 Global Gaming Expo. We wanted to show how people could hang out in lounge areas of the casino and play skill-based competitive games on their mobile phones.
I wrote the game design document, designed the UX, UI, concept art, and sound, and managed a team of game artists and Unity developers to rapidly develop the game.
The game mechanic was straightforward. Roll dice that clear the gems displayed. Points are earned based on the gems cleared. Clear all the gems before time runs out. The player with the highest score wins. Scores were posted to high-score leaderboards for time-based tournaments.

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